Dark Angel: Hands-On We grab hold of Jessica Alba's controls and they feel solid, if not functional. September 10, 2002 - If Hutch and Starsky, not to mention Captain Picard, can live beyond their cancelled television shows thanks to the world of videogames then surely a saucy number like Jessica Alba can have videogame life after network television death in the console version of James Cameron's Dark Angel. Published by the FOX-Vivendi-Sierra-Universal videogame monster company, Dark Angel is being developed by Radical Entertainment, the folks behind Dark Summit and Simpson's Road Rage early in the Xbox's life cycle. Third person sci-fi beat-em up is the best way to describe Dark Angel, so far. Using the superhuman abilities of Max Guevara, a genetically enhanced young lady living in grim vision of Seattle, you've got your punch attacks on X, kick attacks on A and grab moves on Y. Tapping combos of X and A will unleash attack sequences that can always be interrupted by a grab/throw move when you're ready for it. So an X,X,X,X,X,X,X combo will work but isn't nearly as exciting as X,X,A,X,X,A,Y for example. The enemies are the usual variety of plodding, faceless but nonetheless evil guards but they can absorb quite a bit of punishment since it takes several hits to knock them down temporarily. Max can drop all kinds of pain on them beyond the standard attacks. In one of the first blatant rip-offs of the might GUNVALKYRIE's control scheme pressing on the left analog stick button and then in a direction will execute a quick dash. Of course Max can't fly but her dash on the ground fills the screen up with white energy and trails of white energy flow behind her for a split second during the dash. When you hit A or X during a dash she'll deliver a power slide kick or flying punch, respectively that's guaranteed to knock over the enemy. Jumping with B and then hitting A will give you a flying rapid fire tip-toe kick like the one Michelle Yeoh's character used so effectively in Crouching Tiger, Hidden Dragon. All of the jumping and dash move are most effective when you have enemies line up or grouped closely together. The game is fairly generous with the range on big dramatic moves like that. And who can forget the kick ass wall moves? Max can flatten herself against walls and peek around corners like any good videogame character these days should be able to do. Or if you have her running towards a wall, hit jump and then jump again, she'll leap towards the wall, push off of it with both feet in midair and catapult herself into a backflip. She ends up facing the same direction (towards the wall) but she'll be a few feet farther away than when she started. This move is great for getting out of tough jams when you're cornered by enemies since you'll end up behind them in the blink of an eye. Or for the more aggressive types out there, you can do the same move but instead of hitting jump again while you're in the air and near a wall, you hit A. Max will plant one foot on the wall and bring her other leg around for a whipping roundhouse kick that clear a circle of four or five enemies with ease. This move takes a little more time to pull off, which is why the escaping jump makes a little more sense sometimes. However, you're often surrounded by four or five enemies at a time during the medium difficulty so it can't hurt to have a few options. Other special moves include a horizontal whirling spin kick like the one Trinity pulls off in the beginning of The Matrix and a flying cross-scissors kick using A and X at the same time. The biggest problem we can anticipate for Dark Angel at this point is the camera. There's a camera snap function that will instantly rotate it behind Max, but it gets caught up on objects too often to be entirely effective. Also there's targeting system using the right trigger, but the only indication that you're locked onto an enemy is small icon above your health meter. Other than that we can appreciate the fight animation and the handful of innovations Radical's bringing to the third person genre. When the controls and other fighting elements, like the "Rage" meter are finalized along with some full blown sound effects, Dark Angel could be yet another one to watch for this November. Check our media section for fresh movies. -- Aaron Boulding
mir gefällt das game !!!!!!!!!!!!!!!!! wann kommt es entlich raus !!!!! Und für was ( PC ; X-Box usw. ) ?
Also ich werde sicher nicht vom Spiel enteuscht werden. Ich erwarte nichts!
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